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Massively Multiplayer Online Games (MMOGs) represent the most popular division of games played by Korean gamers. In these games a player has the ability to fully recreate a digitized version of themselves in the form of a 3D avatar. Beth... more
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      New Media, Video Games, Massive Multiplayer Online Games (MMOG), Human Perception of Avatars
Walt Disney is attributed to have said " Animation offers a medium of story-telling and visual entertainment which can bring pleasure and information to people of all ages everywhere in the world ". The synthesis of story-telling and... more
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      Animation, Transnational Media Cultures, Korean popular culture
Despite the vast research on how Koreanness is determined by Koreans, little is known about how it has been defined by those not from Korea. With the ubiquitous nature of the internet in being everywhere and from nowhere has led to modern... more
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      Authenticity, Fandom, Youtube, Orientalism
The Post-colonial period of Korea was a time where much of Korean history and culture was eschewed alternatively embracing Western traditions as a means to rapidly advance its society and economy. However the late 2010s of Korea have been... more
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      Hauntology, Online Media, Korean popular culture
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Wiki-like or crowdsourcing models of collaboration can provide a number of benefits to academic work. These techniques may engage expertise from different disciplines, and potentially increase productivity. This paper presents a model of... more
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      Human Computer Interaction, Computer Supported Cooperative Work (CSCW), Academic Writing, Collaborative Virtual Environments
Abstract Research in many fields argues that contemporary global industrial civilization will not persist indefinitely in its current form, and may, like many past human societies, eventually collapse. Arguments in environmental studies,... more
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Eli Blevis is an associate professor of informatics in the Human–Computer Interaction Design program of the School of Informatics and Computing at Indiana University, Bloomington. His primary area of research is sustainable interaction... more
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FEATURE matic global change, then adaptation to these transformations will be of growing relevance. The manner in which humans adapt to the changes will define the future of civilization. Here, we engage with the topic of how IT tools can... more
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Page 1. Examining Appropriation, Re-use, and Maintenance for Sustainability Abstract Within the past few years, the field of HCI has increasingly addressed the issue of environmental sustainability, primarily identifying the challenges ...
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      Environmental Sustainability, HCI
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      Human Computer Interaction, Computer Supported Cooperative Work (CSCW), Academic Writing, Collaborative Virtual Environments
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    • Interactions
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      Information Systems, Animation, Reinforcement Learning, Animal Behavior
While much research has pursued the development of computational models of metaphorical and analogical reasoning in controlled contexts, less work has been conducted on model capturing less structured, everyday relational reasoning. This... more
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Introduction Research and Design for Sustainability is increasingly recognized as an essential focus for the CHI community. Topics broadly relating to Social Sustainability [1] have received significant attention recently, too. This... more
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      Environmental Sustainability, Research Agenda, Human right
... People are accustomed to seeing animated entities on single screens, but the movement of an EMA from one screen to another helps to reduce the inherent separation that usually occurs between the physical world and a virtual... more
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      User eXperience, Mobile phone, Network computing, Mobile Agent
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      Computer Graphics, Interface Design, Life Cycle, Interactive graphics
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      Social Interaction, Tablet PC